Pointers: Advanced Concepts in C++
A pointer is a variable that points to the memory location of another variable or an object. The pointer itself is also a variable???the difference between a pointer and another
A pointer is a variable that points to the memory location of another variable or an object. The pointer itself is also a variable???the difference between a pointer and another
Preprocessors are programs that accept input and produce output that in turn becomes input for the next cycle. Preprocessor directives are statements in a program that are preceded by the
Entry-level rapid application development (RAD) tools have a deserved reputation for being low-grade, or robust and expensive, or free and missing key ingredients. At the same time, there is a
n July 2009, the C++ standards committee voted into the C++0x Working Paper new attribute tokens that regulate the overriding of virtual functions in a derived class. These new attributes
ace conditions are an inherent part of parallel programming. A race condition exists any time a program’s behavior may depend on the relative ordering of events on separate threads. In
very declaration of an enum type must be a complete definition containing a full list of its enumerators. However, in some use cases declaring an enumeration without providing the enumerators
?year ago, everyone was all but certain that the C++0x standard was just around the corner, and that it would include concepts (see Danny Kalev’s earlier interview with Bjarne Stroustrup,
hat were you doing during the morning hours (EST) of July 13th 2009? On that auspicious day, in a dramatic vote, the C++ standards committee decided to remove concepts from
hen implementing a sequence of elements that needs to grow and shrink dynamically, std::vector is a fine choice. It provides the convenience of a standard container class, including automatic memory